○ Maintained and refactored a core Google Search Ads C++ library by modularizing key components,
writing unit tests, and redesigning public APIs to improve robustness and enforce correctness
○ Wrote technical design documents for large-scale architecture changes and refactoring
○ Collaborated with client teams to explore and enable new features with the core library
○ Owned maintenance of a multi-threaded internal tool, debugging frontend and backend systems
AGS, LLC (October 2024 - January 2025)
○ Debugged issues and maintained casino cabinet video games using C# and Unity
○ Applied SCRUM methodologies and ensured project stability through code reviews with the team
○ Identified and resolved cabinet-specific animation and graphical bugs in the casino games
○ Troubleshoot network connections between machines using TCP and UDP protocols
Freelance Work (October 2022 - January 2023)
○ Developed prototypes and web browser mini-games tailored to clients’ requests with Unity3D and C#
○ Worked with client’s Firebase database to update user data, such as email and account balance
○ Reduced 10% of development time by making a REST API for Unity3D to Firebase with JavaScript
○ Mini-games received a 4.6 star average rating from user testing
i3M (April 2022 - September 2022)
○ Developed a 3D multiplayer action game to be included as a metaverse feature using Unity3D and C#
○ Utilized Photon to implement multiplayer combat and gameplay over an online network
○ Created enemy AI using state machines and Unity’s AI navigation system
○ Distributed tasks with teammates based on technical skill during bi-weekly SCRUM meetings
Miyoka (June 2019 - August 2021)
○ Developed a website that recommends classical music to users using machine learning
○ Created the display for the user introduction pages using CSS, HTML, React, and Javascript
○ Used Python and Django to create tables to store music playlists as part of the database
○ Practiced SCRUM and agile team collaboration during meetings on a weekly basis